Fire off a snote when a remote server has failed to provide a ping response after a certain threshold of time before it pings out. This would allow opers and any automated tooling to be aware of a laggy server that may be having issues before it splits off the network.
Fire off a snote when a remote server has failed to provide a ping response after a certain threshold of time before it pings out. This would allow opers and any automated tooling to be aware of a laggy server that may be having issues before it splits off the network.
See also UnrealIRCD implementation.