Closed Bertram25 closed 6 years ago
List of tileset files to replace, the most important part:
List of entities:
List of menus files:
List of hud files:
List of enemies files:
List of npcs files:
List of font files:
Tileset ids are integers due to their old format, but we can change them to a more string to be more understandable.
Tileset ids are integers due to their old format, but we can change them to a more string to be more understandable.
Ok, noted. I might do that first, indeed.
Here is a list of better ids for tilesets:
Hi again @christopho ,
Here is a WIP en entities 0 based exclusively on LPC CC by SA 3.0 sprites:
Even if this still very few, are you ok with the style replacement so far?
Best regards,
It looks really great! I just tried and I love it. Except the grass that looks really too square but it is a detail for now. I am okay with the style.
Great!! Yeah, the grass is cheaply done. Ok, I'll move forward with that one. As many of the sprites are the same in the tilesets and entities, there is maybe less work than it seems for the tilesets.
@christopho Could you handle the tileset id renaming, at least for one of them? I must say I'd like to see the link between the files before going into this.
My last commit (3d4e6c9b) renames tileset 1 to overworld and tileset 13 to nether. (I did tileset 13 because it was a bit more complicated: it was referenced from some Lua scripts, so I had to update these scripts too. Tileset 13 is the only one in this case, for the other ones you just can do the following, like I did for tileset 1:
The first two steps can be done from the quest editor but I did them manually to make git control the renaming.
Hi, thanks a lot for the detailed answer. I'll now be able to rename the rest. :D
Hi again @christopho ,
A small update on the "entities reference". I know there are problems but I'd like to get your input without any comment from me upfront:
Regards,
Btw, I don't get what the remaining stuff around the doors is. It's too small to get a hint about what it is.Got an idea? Edit: I see the bomb cracks now, but I don't know about the other one.
Now a cc by sa 3.0 bomb, ok with it? (I can remove the skull on it if you want.)
Here is a description of the various doors from left to right on the first row of doors:
And about the bomb: it looks nice but the explosion should stay centered on the bomb, and should not exceed 48x48 pixels. Indeed, some puzzles rely on the fact that explosions have a limited range of 48x48 pixels. But I'm fine with the skull :)
In other words, the animation of the explosion must fit in https://github.com/Bertram25/ChildenOfSolarus/blob/master/data/sprites/entities/explosion.png.
Had a few internet-less time, so I used it for open work: ;)
About the bomb: Hi, I've made the basic bomb. If it's ok, I'll push that along with licensing info: (Still working on explosions :])
About the missing things outlined in red:
If I get it right, what's left to do is:
Cheers, :)
Exactly. And the bomb looks very nice to me!
Just finished the first version of explosion.png:
I'll try it in game, but what do you think so far?
It looks good!
A little bonus: (The palette will need to be checked against to new house tileset but I does the job for now :])
And another one:
Nice :)
For tilesets, this set of graphics looks great: http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles
@christopho , Work a bit on something original while I fancied it (finding a fitting shape was rather hard actually): The gems. What do you think about it (Pick your favorite colors) ;) :
Nice! We can keep colors close to the Zelda ones (green = 1, blue = 5, red = 20)
Started items.png:
:)
I think I can start work (soon) on the menu images. For the title logo, what is the general layout that should be used, if there is any?
Hi @Nate-Devv This would be cool. :) Btw, do you mind if I set you as a collaborator in this repo (hence granting you push access and issues management) ? I do think this would be more practical for you.
Regards,
I do not mind. Should I get rid of my fork, or keep it online?
@Nate-Devv You can keep it, since I'd request pull requests for bigger changes, so we can all three have a look before getting it in, while letting you merge yourself your work, and why not merge others work as well.
I am closing this issue since it is too general. Many of these things are already done or will be done "soon". Better to open smaller and more specific issues.
@christopho
This issue is about the WIP on converting the graphics to open sourced files.
I'll add there the precise list of files to redo, along with links to each ones. This will greatly help me following the whole thing.
Not forgetting our hero: https://github.com/Bertram25/ChildenOfSolarus/issues/4