solarus-games / children-of-solarus

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Using dynamic text above the language files wherever possible. #5

Open Bertram25 opened 11 years ago

Bertram25 commented 11 years ago

@christopho

According to what I saw here:

Short term goal:

Long term goal?

christopho commented 11 years ago

The text on icons should be changed because of the font used.

Good news: it is already possible to separate the text from the button with solarus 1.0. A PNG image can be used used as a font.

Solarus 1.0 will be released very soon (it is a matter of days) and we will use it for this game. Even if we don't change a lot of code, it will be much easier. Branch v1.6 of zsdx (the default branch) corresponds to solarus-1.0.

Bertram25 commented 11 years ago

Cool! This will greatly simplify this part. :D

Bertram25 commented 11 years ago

@christopho Quick question: Shall we use 1.6 or master to do the conversion? (it would be easier for people to follow on master as an habits, but if not, it will be good to tell it.)

christopho commented 11 years ago

v1.6 because it is compatible with the new version of Solarus (1.0). It is still a bit unstable but I'm working on it. You can even kill the master branch and rename v1.6 to master.

Bertram25 commented 11 years ago

Ok, I'll do that. thanks for the hint.