solarus-games / solarus-quest-editor

This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus-quest-editor
Other
96 stars 30 forks source link

Map editor: add a layer view #310

Open christopho opened 6 years ago

christopho commented 6 years ago

Replace the min layer and max layer fields by a layer list. The user should be able to

oclero commented 6 years ago

and move down/up layers ?

christopho commented 6 years ago

I don't see the point of moving layers. PS: or you mean moving all entities from a layer to another?

oclero commented 6 years ago

I don't really know, it could be useful. I don't have an example in mind. Moving all entities can also be useful.

Diarandor commented 6 years ago

Moving layers (change their order) and even merging or separating them... that reminds me of Aseprite.

Diarandor commented 6 years ago

What about pausing layers? All enemies, timers and collision tests would be paused, except the hero.

oclero commented 6 years ago

it's in the editor. Why would you want to pause layers in the editor? ^^

Diarandor commented 6 years ago

Amm, ok, I was thinking on doing so during the game, not in the editor, in case we define functions like map:get_layer(layer), to hide/unhide things during the game. For instance, to hide the layer of the roof of a house when you enter it (the inside part would be in the same map).