Open christopho opened 6 years ago
and move down/up layers ?
I don't see the point of moving layers. PS: or you mean moving all entities from a layer to another?
I don't really know, it could be useful. I don't have an example in mind. Moving all entities can also be useful.
Moving layers (change their order) and even merging or separating them... that reminds me of Aseprite.
What about pausing layers? All enemies, timers and collision tests would be paused, except the hero.
it's in the editor. Why would you want to pause layers in the editor? ^^
Amm, ok, I was thinking on doing so during the game, not in the editor, in case we define functions like map:get_layer(layer), to hide/unhide things during the game. For instance, to hide the layer of the roof of a house when you enter it (the inside part would be in the same map).
Replace the min layer and max layer fields by a layer list. The user should be able to