Closed Zefk closed 7 years ago
Please only use lowecase filenames. Thanks
Renamed the door and edited inside .dat to match it.
I added table variations, shelf modifications, and female armor.
I went ahead and modded more tiles. I probably won't do more for quite some time. Enjoy!
I lied. I saw that the bookcase could be easily modded for resizing.
Chair mods.
I added some dressers based on the bookcase. Oh, I made a pickaxe too.
Added Chests and wooden door.
Added switches. I made these switches. (CC0) They were modified based on the one I made for the book project.
Added leaver, solid switch, and two wall switches.
This will be the last mod for now. I modified the wood textures for the tables to make wooden floors, etc. The pictures can do the talking.
I modified the log tiles further to fill in empty space.
I fixed the water edges.
Added: Blended forest, rocks, waves, cactus, etc.
Added houses (modded the table into a house) and improved forest.
I found out how to resize the wooden house after some trial and error. The trees are looking okay.
Thanks but this is supposed to be a castle interior tileset, why do you add trees and houses? These should be in another tileset.
I think Zefk is the perfect one to work on the sample quest and make a short demo-game from it.
@christopho I can put the forest on a separate tileset.
@Diarandor Well, I am making a chain quest (mixed quest) for the book project. I can easily adapt it for the sample quest when the book is done.
I separated them. I left the cactus in the castle tileset because it could be used as a house plant and the vines could grow into the castle walls.
Castle:
Forest:
I finished the desert tileset.
I think the forest and desert need ledges. I will make a desert door and adjust the forest door if I need to. At the moment I am working on making mushrooms.
I made some resizable cliffs. I will adjust them a bit and submit them.
Added doors and cliffs.
Preview:
Desert:
Forest:
Added lower cliffs and made it possible for the player to go behind trees/stumps. I removed map design flaws and updated the sample maps as well. I think it is all good now.
Desert:
Forest:
Added: I made the following.
+Whirlpool (CC0) +Village floor bricks(CC0) +Village grass walls - The design is CC0, but the flower & leaf textures are mods of the castle tileset pot. +Store signs(CC0) +Log tunnels(CC0) - I removed the CC-BY texture and add my own. I redesigned the log tunnel that I made for the Fairyolica world tileset to work correctly. +Graveyard brick tiles(CC0) +Gravestones(CC0) +Fence(CC0) +Log bridge(CC0) +Stone bridge(CC0) - A thin redesign and color change of the Fairyolica World tileset bridge. (Color matches the graveyard) +Mailbox (CC0)
I added whirlpools for the desert and different mushroom sizes for both tilesets.
Desert:
Forest:
I added what I mentioned on this post. https://github.com/solarus-games/solarus-sample-quest/issues/5