solarus-games / solarus

This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus
http://www.solarus-games.org
Other
712 stars 133 forks source link

Wrong ground detection over custom entities after falling on bad grounds #1036

Open Diarandor opened 7 years ago

Diarandor commented 7 years ago

Wrong ground detection over custom entities after falling on bad grounds: https://youtu.be/Zzwp2d5me3w

Diarandor commented 7 years ago

Maybe the problem is when I use the event for falling on bad grounds to recover the position over the platform (with my custom scripts). So maybe the ground is detected correctly but the change of position is done too soon.

Diarandor commented 7 years ago

Note that I am using a snapshot of Solarus 1.6. I think this bug did not happen with v1.5.

Diarandor commented 7 years ago

This problem, if it's not caused by my scripts and is really a bug, could be related to this fix: https://github.com/solarus-games/solarus/issues/827