Open Diarandor opened 7 years ago
Maybe the problem is when I use the event for falling on bad grounds to recover the position over the platform (with my custom scripts). So maybe the ground is detected correctly but the change of position is done too soon.
Note that I am using a snapshot of Solarus 1.6. I think this bug did not happen with v1.5.
This problem, if it's not caused by my scripts and is really a bug, could be related to this fix: https://github.com/solarus-games/solarus/issues/827
Wrong ground detection over custom entities after falling on bad grounds: https://youtu.be/Zzwp2d5me3w