Closed stdgregwar closed 6 years ago
Modified Surface implementation to take advantage of 2D acceleration using SDL_Texture. While maintaining compatibility with the software renderer.
Shaders have been adapted to take advantage of the GPU (if acceleration is enabled, available) side textures and fixed to be compatible with GLES2.
Forgot to mention that this adds GLM as a project dependency... which explain why continuous integration is failing.
It was effectively the outdated SDL version that caused the tests to fail.
Modified Surface implementation to take advantage of 2D acceleration using SDL_Texture. While maintaining compatibility with the software renderer.
Shaders have been adapted to take advantage of the GPU (if acceleration is enabled, available) side textures and fixed to be compatible with GLES2.