It would be nice and very useful to give more parameters to "entity:overlaps(other_entity, "sprite")" to choose the sprites considered for the collision. Something like:
entity:overlaps(other_entity, "sprite" [, entity_sprite, other_entity_sprite])
@christopho Could this be done for Solarus v1.6? This would be very useful to detect collisions with the shield (and other different collisions) if they depend on the sprite of the enemy.
It would be nice and very useful to give more parameters to "entity:overlaps(other_entity, "sprite")" to choose the sprites considered for the collision. Something like: entity:overlaps(other_entity, "sprite" [, entity_sprite, other_entity_sprite])