issues
search
solarus-games
/
zelda-olb-se
This repository was moved to GitLab: https://gitlab.com/solarus-games/zelda-olb-se
16
stars
4
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Update ffomega's tilesets
#97
christopho
closed
6 years ago
0
Add license and author info
#96
christopho
opened
6 years ago
0
Dungeon 10 moving wall
#95
christopho
opened
6 years ago
0
Cursor moves too fast with analog controller in menus
#94
christopho
opened
6 years ago
1
Allow to exit the game with the joypad
#93
christopho
opened
6 years ago
0
Dungeon 13 maze
#92
christopho
opened
6 years ago
0
Torches create too many notify_world_changed events
#91
christopho
opened
6 years ago
1
Dungeon 15 roof map
#90
christopho
opened
6 years ago
0
Torches state is reset when going to another floor
#89
christopho
opened
6 years ago
0
Dungeon minimap: show interrogation mark if a floor map is missing
#88
christopho
opened
6 years ago
0
small keys don't open doors
#87
Zakarisz
closed
6 years ago
2
Implement star switch mechanisms
#86
christopho
opened
6 years ago
0
Error when using the hookshot over inner stairs
#85
christopho
opened
6 years ago
0
Teleport the hero to lower floors automatically when falling
#84
christopho
closed
6 years ago
0
Donjon Final : Mécanismes
#83
PhoenixII54
closed
6 years ago
1
Donjon 13 : Mécanismes
#82
PhoenixII54
opened
7 years ago
0
Donjon secret : Mécanismes
#81
PhoenixII54
closed
6 years ago
1
Donjon 12 : Mécanismes
#80
PhoenixII54
opened
7 years ago
1
Donjon 11 : Mécanismes
#79
PhoenixII54
opened
7 years ago
1
Donjon 10 : Mécanismes
#78
PhoenixII54
opened
7 years ago
1
Dungeon 4/9 : Missing wall pillar (2F, room C1)
#77
PhoenixII54
opened
7 years ago
0
Dungeon 8: give the blue or red tunic
#76
christopho
opened
7 years ago
1
Play secret sound automatically when opening a weak wall
#75
christopho
opened
7 years ago
0
Donjon 9 - Manoir hanté (2ème visite) - Walkthrough des Mécanismes
#74
PhoenixII54
opened
7 years ago
2
Donjon 8 - Walkthrough
#73
PhoenixII54
closed
7 years ago
1
Donjon 7 - Walkthrough mécanismes
#72
PhoenixII54
closed
7 years ago
1
Allow to create a pickable treasure when killing enemies in a room
#71
christopho
opened
7 years ago
0
Make Wallmaster destination configurable
#70
christopho
closed
6 years ago
1
Dungeon 5 boss
#69
christopho
opened
7 years ago
0
Ruto houses
#68
christopho
opened
7 years ago
0
Conversion script: add support of crystals
#67
christopho
closed
7 years ago
3
Entities converter: fix enemy offsets
#66
christopho
opened
7 years ago
0
Dungeon 6 minimap
#65
christopho
closed
7 years ago
0
Donjon 6 : Walkthrough des mécanismes et trésor
#64
PhoenixII54
opened
7 years ago
0
Dungeon 5 minimap
#63
christopho
closed
7 years ago
0
Use IT musics
#62
christopho
opened
7 years ago
0
Dungeon 4/9: check which doors should be saved
#61
christopho
opened
7 years ago
0
Magic bar and item icon should have a different position when there is an anger bar
#60
christopho
opened
7 years ago
0
Show the correct sprites when both rabbit and Oni-Link
#59
christopho
opened
7 years ago
0
oni Link bar functions (i think)
#58
PhoenixII54
opened
7 years ago
0
Implement teletransportation to the dungeon entrance when Oni-Link
#57
christopho
opened
7 years ago
0
Donjon 5 - Trésors et mécanismes
#56
PhoenixII54
opened
7 years ago
0
Donjon 4 (Manoir hanté - première visite) - Trésors et mécanismes
#55
PhoenixII54
opened
7 years ago
0
Tunic sprites
#54
christopho
closed
7 years ago
1
Treasures in destructibles should not come back after leaving the room
#53
christopho
opened
7 years ago
1
The HUD should not show any item slot before the player has an item
#52
christopho
opened
7 years ago
0
Bombs should not be obtainable at the beginning of the game
#51
christopho
closed
7 years ago
0
Dungeon minimap: make room detection automatic
#50
christopho
closed
7 years ago
1
Dungeon 5 minimap
#49
christopho
closed
7 years ago
0
Dungeon 4 boss
#48
christopho
opened
7 years ago
0
Next