Closed Oblivion-Max closed 4 years ago
I am assuming you mean Pufflescape, the mini-game. There isn't a game called Puffle Escape.
This game doesn't send packets to update any kind of progression system or ask for progression status when it starts up. So I assumed progress doesn't get saved. I could be wrong about this, perhaps there is something I am missing.
Am happy to implement any handlers required for this feature, but I don't know the packet type/structure because the game doesn't ask for anything!
I have looked into the game and it seems it was never implemented into the game. In the SWF it has
public function getSaveGame() : String { return null; }
It seems to save the data through DLSManager rather than a packet, however I could be wrong about that.
Pufflescape does not save the berries (which is good for its functionality), but it does save your progress in some way, I think it might be based on stamps
Pufflescape isn't saving. It doesn't have a handler nor is it on the progress tracker?