Open cruxeon opened 8 years ago
well this project is intended to be an example of exactly your usecase? how much more help do you need?
In your code, I see you do:
var bin = toUint8Array(parDataStr); player.decode(bin);
I have my data as an ArrayBuffer
and performing player.decode(new Uint8Array(data));
just gives a blank canvas. I don't get any errors thrown out to me in the console either. Not sure how to proceed. :(
I'm not the best with js, trying to fig this out.
if you send me a link to your github code i could take a look.
Hi
Sorry I hadn't responded earlier, I've been away for a bit. On getting back to where I'd left off, here's screenshots of the errors I get from YUVCanvas.js and Decoder.js
Could you help me understand what to make of these errors and how to go about fixing them?
Background information: I'm working on a streaming module for omegalib Everytime I get a frame from the module, I encode it as h264 and pass it on to another module which streams it to the browser.
would be interesting to see whats in e.data
Here's a screenshot of e.data for one of the frames
i dont see why 11 would be an invalid length
Hi,
I have an application which uses the ffmpeg libraries and gives me packets of raw h.264 bitstream which i then want to display on my browser. The details are posted here (link provided to avoid retyping) : http://stackoverflow.com/questions/37574441/decoding-raw-h-264-using-broadway-js
I found this other thread on Broadway repository. Was not sure where to post my query, so just decided to post here :P
While encoding using the ffmpeg libraries, i've made sure to use the Baseline profile as needed. I've been trying to figure this out for a while. Any help is highly appreciated!