solsticegamestudios / GModCEFCodecFix

🛠 Automatic Patching/Updating of GMod CEF. Also fixes macOS/Linux launch issues. And missing main menu issues.
GNU General Public License v3.0
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weird checksum error #116

Closed gobaoscar closed 2 months ago

gobaoscar commented 3 months ago

when needing to update/fix the menu, theres a checksum error, dificulting the task, needing to verify the game and try again, and sometimes, the fix does broke in no time, on windows, linux and macos (i guess)

AkikoKumagara commented 3 months ago

Usually happens when GMod is updated and our manifest (containing the checksums of files to patch) hasn't yet updated.

Assuming that's the issue, there's not much that can be done about this, unfortunately. We sometimes manually regenerate our manifest as soon as we can, but it's a process which in total takes around 45 minutes and runs on an automated schedule every 6 hours.

Rest assured, this issue affects everyone the same when it does happen, again under the assumption the above is what you mean.

Lucas-V-L commented 3 months ago

would it be possible to set it up to track updates and regenerate as soon as there's an update? i usually hop on the game with my friends at around 10pm chicago time and if theres an update i just cant play that night :(

AkikoKumagara commented 3 months ago

would it be possible to set it up to track updates and regenerate as soon as there's an update? i usually hop on the game with my friends at around 10pm chicago time and if theres an update i just cant play that night :(

Doesn't work because each commit is an "update", and they often roll in back to back. By the time the manifest is regenerated once (a 45 minute process) it would too often immediately need to regenerate again. This solution isn't really something we can do.

WinterPhoenix commented 3 months ago

GMod updates typically don't happen after about 6PM Eastern Time, and we have manifest regeneration automatically run at 6PM so it's ready by ~7PM