Open BenMcLean opened 3 years ago
(Sorry for missing the notification on this...)
This isn't trivial, since I wrote the code assuming a Unity environment, and I should really re-write it as a proper plugin so that the .cs file isn't Unity-specific, but in any case, the code is in unity/anarchy/Assets/Anarchy.cs, and a bit of modifications to the top of that file should render it non-Unity-specific...
How would one import the C# version of Anarchy into a Mono (non-Unity) C# project?
Like with Godot or MonoGame or making your own engine?