Open CornerBasket opened 1 year ago
On a separate note I think you're too harsh on yourself in the modrinth description! This mod isn't useless, it's a pretty unique idea and a ton of fun to play around with. Plus it even has a practical application of visually demonstrating just how fast an entity is moving.
Seriously you should be proud, who cares that it only adds one clientside feature? This is an awesome mod!
Thx I'm going to work on it as soon as I can
Hey thanks for adding my last suggestion! Now that you have a config set up, I thought I'd toss a few more ideas your way. You obviously don't have to implement all (or any!) of these, but I think they would really improve the practicability of your mod.
Config suggestions:
Add an option to specify the particle type used for the explosion, as well as particle size, amount, and duration.
Add an option to rotate the explosion particles to match the orientation (i.e. elytra pitch) of the player/entity. (does Minecraft already have a method for rotating particles? This might be too hard to implement if not)
Add an option to hide explosion particles from your own sonic booms when in first person. Can be off by default, but it would be nice to have the choice.
I'm sure you could swap in a custom sound via resourcepack, but it would be nice to have control over the dropoff distance and volume it plays at in-game.
Edit: submitted before I wrote the suggestions whoops