Open Zeta48 opened 1 year ago
I am trying to add mesh decimation to my engine using your SeamAwareDecimater. Unfortunaletly the decimate_down_to method always return false.
Even that small 2 triangles example fails: `
const int inNbVertices = 4; // 4 Vertices Eigen::MatrixXd V(inNbVertices, 3); { V(0, 0) = 0.0; V(0, 1) = 0.0; V(0, 2) = 0.0; V(1, 0) = 0.0; V(1, 1) = 1.0; V(1, 2) = 0.0; V(2, 0) = 1.0; V(2, 1) = 0.0; V(2, 2) = 0.0; V(3, 0) = 1.0; V(3, 1) = 1.0; V(3, 2) = 0.0; } // 4 texture coordinates Eigen::MatrixXd TC(inNbVertices, 2); { TC(0, 0) = 0.0; TC(0, 1) = 0.0; TC(1, 0) = 0.0; TC(1, 1) = 1.0; TC(2, 0) = 1.0; TC(2, 1) = 0.0; TC(3, 0) = 1.0; TC(3, 1) = 1.0; } // 2 faces const int inNbFaces = 2; Eigen::MatrixXi F(inNbFaces, 3); Eigen::MatrixXi FT(inNbFaces, 3); { { F(0, 0) = 0; F(0, 1) = 3; F(0, 2) = 1; F(1, 0) = 0; F(1, 1) = 2; F(1, 2) = 3; } FT = F; } // Perform decimation. const int target_num_vertices = 3;//75% const int seam_aware_degree = int(SeamAwareDegree::Seamless); Eigen::MatrixXd V_out, TC_out; Eigen::MatrixXi F_out, FT_out; const bool success = decimate_down_to(V, F, TC, FT, target_num_vertices, V_out, F_out, TC_out, FT_out, seam_aware_degree); assert(success);
`
Am i doing something wrong?
I am trying to add mesh decimation to my engine using your SeamAwareDecimater. Unfortunaletly the decimate_down_to method always return false.
Even that small 2 triangles example fails: `
`
Am i doing something wrong?