Closed sonic2kk closed 2 weeks ago
I've been thinking about the implementation of this, and I may rework it before merging.
Eh, I don't think we need to make any changes here. I was concerned that showing the Wait Requester when Silent Mode was enabled wouldn't make sense but there are cases where the Wait Requester timeout may be 0, so in that case Mo2 can be started entirely silently.
I think this is good to merge after a version bump and langfile check.
Finalizes the ModOrganizer 2 Silent Mode implementation. While #1097 implemented the logic to make Silent Mode work, this adds some UX touches to make it easier for users to enable.
silent
option to MO2MODE dropdown on Game Menu.gui
/silent
/disabled
disabled
andgui
, so we always defaulted togui
as the sensible choice for the Wait Requester timing out. But now it will actually respect whatever the user selected indisabled
. Having said that, the Wait Requester should only appear ifMO2MODE
is notdisabled
, so the user won't see it if the mode isn'tgui
orsilent
anyway.This needs more testing from my side, and once completed this can be merged to fully finalize the MO2 Silent implementation!
Note: I did some work to update the ModOrganizer 2 wiki page, but another pass over it might be good to make sure all the intricacies are documented.