sonicether / SEGI

A fully-dynamic voxel-based global illumination system for Unity
http://www.sonicether.com/segi/
MIT License
1.5k stars 170 forks source link

Help; Required To Port SEGI to HD SRP #24

Open deltamish opened 6 years ago

deltamish commented 6 years ago

Hey, With the HD SRP around the corner and having checked it out myself. Unity is moving closer to photorealism. and closer to Unreal like graphics .

And our current project is making heavy use of SEGI . I opneded up the SEGI and shader script. It seemed pretty straight forward at first. But I am having trouble to see where you are acessing Unity Standard shader "_MainTex,_Albedo" and what not

I was wondering if you could provide us on an insight on how I could go around port in to HD SRP
Just some API example wher I can modify the texture being sampled and maybe the render Passes

Thanks a ton :)

noise2014 commented 6 years ago

plz up up !

DuckyDuckling commented 6 years ago

Unreal like graphics

JasonWeise commented 6 years ago

Yes please, this would be a great addition to our work in HD SRP also.

smokelore commented 6 years ago

Bump! It's been awhile and I'm really excited to use HD SRP, but don't want to leave SEGI behind!

thecrazy commented 5 years ago

I think we are going to have to port it ourselves

badjester commented 5 years ago

Did anyone tried to port it? Any success?

NasosTsoukalas commented 2 years ago

A fully real time voxel based system for URP based on SEGI is now available in the asset store, LUMINA GI: Voxel Based Global Illumination. It is for URP and a HDRP version is also almost ready.

The system is made to work directly with Sky Master ULTIMATE URP Ethereal Volumetric Lighting system, for a complete atmospheric scattering and lighting simulation.

FormalSnake commented 2 years ago

dat price tho

NasosTsoukalas commented 2 years ago

Hi, can contact in my Discord for current offers on this - https://discord.gg/X6fX6J5