Program: SonLVL
Build Date: 07/18/2022 03:48:03
OS Version: Microsoft Windows NT 6.2.9200.0
Log:
Operating system: Microsoft Windows NT 6.2.9200.0
Opening INI file "C:\Program Files\Sonic Editing\skdisasm-master\SonLVL INI Files\SonLVL - S3.ini"...
Game type is S3K.
Loading Angel Island Zone Act 1...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E-S3.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E-S3.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading objects from file "../Levels/AIZ/Object Pos/1-S3.bin", using compression Uncompressed...
Loading rings from file "../Levels/AIZ/Ring Pos/1-S3.bin", using compression Uncompressed...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.301209 second(s).
Load completed.
Saving Angel Island Zone Act 1...
Loading Angel Island Zone Act 2...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Primary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 2 Primary.bin", using compression KosinskiM...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 2.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/2.bin", using compression Uncompressed...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Secondary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 2 Secondary.bin", using compression KosinskiM...
Loading palette file "../Levels/AIZ/Palettes/Fire.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Act 2 Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading extra color file "../Levels/AIZ/Palettes/End Boss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Act 2 Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E-S3.ini".
Loading object definition file "AIZ/2.ini".
Loading object definition file "AIZ/2E-S3.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock2 from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock2.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.BreakableWall from "Common\BreakableWall.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.BreakableWall.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor2 from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor2.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FlippingBridge from "AIZ\FlippingBridge.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FlippingBridge.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.StillSprite2 from "Common\StillSprite.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.StillSprite2.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.AnimatedStillSprite2 from "Common\StillSprite.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.AnimatedStillSprite2.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Button from "Common\Button.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Button.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.HiddenMonitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.HiddenMonitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog2 from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog2.dll"...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/2.bin"...
Loading rings from file "../Levels/AIZ/Ring Pos/2-S3.bin", using compression Uncompressed...
Loading objects from file "../Levels/AIZ/Object Pos/2-S3.bin", using compression Uncompressed...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.2405475 second(s).
Load completed.
Loading Angel Island Zone Act 1...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E-S3.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E-S3.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading rings from file "../Levels/AIZ/Ring Pos/1-S3.bin", using compression Uncompressed...
Loading objects from file "../Levels/AIZ/Object Pos/1-S3.bin", using compression Uncompressed...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.2112484 second(s).
Load completed.
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 942
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Program: SonLVL Build Date: 07/18/2022 03:48:03 OS Version: Microsoft Windows NT 6.2.9200.0 Log: Operating system: Microsoft Windows NT 6.2.9200.0 Opening INI file "C:\Program Files\Sonic Editing\skdisasm-master\SonLVL INI Files\SonLVL - S3.ini"... Game type is S3K. Loading Angel Island Zone Act 1... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski... Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski... Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM... Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski... Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/AIZ/Palettes/Main.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../Levels/AIZ/Palettes/Water.bin"... Source: 0 Destination: 0 Length: 64 Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed... Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"... Source: 0 Destination: 16 Length: 16 Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"... Source: 0 Destination: 0 Length: 32 Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"... Source: 0 Destination: 2 Length: 3 Loading object definition file "Common/Main.ini". Loading object definition file "Common/1P.ini". Loading object definition file "AIZ/Main.ini". Loading object definition file "AIZ/E-S3.ini". Loading object definition file "AIZ/1.ini". Loading object definition file "AIZ/1E-S3.ini". Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"... Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"... Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"... Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"... Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"... Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"... Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"... Loading objects from file "../Levels/AIZ/Object Pos/1-S3.bin", using compression Uncompressed... Loading rings from file "../Levels/AIZ/Ring Pos/1-S3.bin", using compression Uncompressed... Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"... Drawing block bitmaps... Drawing chunk bitmaps... Level loaded in 0.301209 second(s). Load completed. Saving Angel Island Zone Act 1... Loading Angel Island Zone Act 2... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Primary.bin", using compression Kosinski... Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 2 Primary.bin", using compression KosinskiM... Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 2.bin", using compression Kosinski... Loading layout from file "../Levels/AIZ/Layout/2.bin", using compression Uncompressed... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Secondary.bin", using compression Kosinski... Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 2 Secondary.bin", using compression KosinskiM... Loading palette file "../Levels/AIZ/Palettes/Fire.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../Levels/AIZ/Palettes/Act 2 Water.bin"... Source: 0 Destination: 0 Length: 64 Loading extra color file "../Levels/AIZ/Palettes/End Boss.bin"... Source: 0 Destination: 16 Length: 16 Loading extra water color file "../Levels/AIZ/Palettes/Act 2 Water.bin"... Source: 0 Destination: 0 Length: 32 Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"... Source: 0 Destination: 2 Length: 3 Loading object definition file "Common/Main.ini". Loading object definition file "Common/1P.ini". Loading object definition file "AIZ/Main.ini". Loading object definition file "AIZ/E-S3.ini". Loading object definition file "AIZ/2.ini". Loading object definition file "AIZ/2E-S3.ini". Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"... Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"... Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"... Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"... Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"... Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"... Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock2 from "Common\AIZLRZEMZRock.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock2.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.BreakableWall from "Common\BreakableWall.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.BreakableWall.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor2 from "Common\CorkFloor.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor2.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FlippingBridge from "AIZ\FlippingBridge.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FlippingBridge.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.StillSprite2 from "Common\StillSprite.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.StillSprite2.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.AnimatedStillSprite2 from "Common\StillSprite.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.AnimatedStillSprite2.dll"... Loading ObjectDefinition type S3KObjectDefinitions.Common.Button from "Common\Button.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Button.dll"... Loading ObjectDefinition type S3KObjectDefinitions.Common.HiddenMonitor from "Common\Monitor.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.HiddenMonitor.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog2 from "AIZ\FallingLog.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog2.dll"... Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/2.bin"... Loading rings from file "../Levels/AIZ/Ring Pos/2-S3.bin", using compression Uncompressed... Loading objects from file "../Levels/AIZ/Object Pos/2-S3.bin", using compression Uncompressed... Drawing block bitmaps... Drawing chunk bitmaps... Level loaded in 0.2405475 second(s). Load completed. Loading Angel Island Zone Act 1... Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM... Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski... Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski... Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM... Loading palette file "../Levels/AIZ/Palettes/Main.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../Levels/AIZ/Palettes/Water.bin"... Source: 0 Destination: 0 Length: 64 Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"... Source: 0 Destination: 16 Length: 16 Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"... Source: 0 Destination: 0 Length: 32 Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"... Source: 0 Destination: 2 Length: 3 Loading object definition file "Common/Main.ini". Loading object definition file "Common/1P.ini". Loading object definition file "AIZ/Main.ini". Loading object definition file "AIZ/E-S3.ini". Loading object definition file "AIZ/1.ini". Loading object definition file "AIZ/1E-S3.ini". Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"... Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"... Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"... Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"... Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"... Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"... Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"... Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"... Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"... Loading rings from file "../Levels/AIZ/Ring Pos/1-S3.bin", using compression Uncompressed... Loading objects from file "../Levels/AIZ/Object Pos/1-S3.bin", using compression Uncompressed... Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"... Drawing block bitmaps... Drawing chunk bitmaps... Level loaded in 0.2112484 second(s). Load completed. Saving Angel Island Zone Act 1... System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at System.Diagnostics.Process.Start(ProcessStartInfo startInfo) at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 942 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)