very time I try to load a level (for a Sonic 3 AIR) in the SonLvl editor; this would show up:
and when I click "Report" it shows this:
This is what it said:
Program: SonLVL
Build Date: 06/24/2023 22:51:24
OS Version: Microsoft Windows NT 6.2.9200.0
Log:
Operating system: Microsoft Windows NT 6.2.9200.0
Opening INI file "C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\SonLVL.ini"...
Game type is S3K.
Loading Flying Battery Zone Act 1...
Loading 8x8 tiles from file "../Levels/FBZ/Tiles/Primary.bin", using compression KosinskiM...
Loading 128x128 chunks from file "../Levels/FBZ/Chunks/Primary.bin", using compression Kosinski...
Loading layout from file "../Levels/FBZ/Layout/1.bin", using compression Uncompressed...
Loading layout from file "../Levels/FBZ/Layout/2.bin", using compression Uncompressed...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/FBZ/Palettes/FBZ BG Indoors.bin"...
Source: 0 Destination: 50 Length: 8
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/FBZ/Palettes/FBZ BG Outdoors.bin"...
Source: 0 Destination: 50 Length: 8
Loading object definition file "Common/Main.ini".
System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'.
File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'
at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235
at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254
at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556
Opening INI file "C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\SonLVL.ini"...
Game type is S3K.
Opening INI file "C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\SonLVL - S3.ini"...
Game type is S3K.
Loading Angel Island Zone Act 2...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 2.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/2.bin", using compression Uncompressed...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 2 Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Primary.bin", using compression Kosinski...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Secondary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 2 Secondary.bin", using compression KosinskiM...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Fire.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Act 2 Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading object definition file "Common/Main.ini".
System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'.
File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'
at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235
at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254
at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556
Opening INI file "C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\SonLVL.ini"...
Game type is S3K.
Loading Mushroom Hill Zone Act 2...
Loading layout from file "../Levels/MHZ/Layout/2.bin", using compression Uncompressed...
Loading 128x128 chunks from file "../Levels/MHZ/Chunks/Primary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/MHZ/Tiles/Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/MHZ/Blocks/Secondary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/MHZ/Tiles/Secondary.bin", using compression KosinskiM...
Loading 128x128 chunks from file "../Levels/MHZ/Chunks/Secondary.bin", using compression Kosinski...
Loading layout from file "../Levels/MHZ/Layout/1.bin", using compression Uncompressed...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/MHZ/Palettes/2.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/MHZ/Palettes/2.bin"...
Source: 0 Destination: 16 Length: 16
Loading palette file "../Levels/MHZ/Palettes/Act 2 Gold.bin"...
Source: 0 Destination: 32 Length: 32
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/MHZ/Palettes/1.bin"...
Source: 0 Destination: 16 Length: 48
Loading object definition file "Common/Main.ini".
System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'.
File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'
at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235
at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254
at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556
Loading Azure Lake...
Loading 8x8 tiles from file "../Levels/ALZ/Tiles/Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/ALZ/Blocks/Primary.bin", using compression Kosinski...
Loading layout from file "../Levels/ALZ/Layout/1.bin", using compression Uncompressed...
Loading 128x128 chunks from file "../Levels/ALZ/Chunks/Primary.bin", using compression Kosinski...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/Misc/Palettes/2P Level Secondary.bin"...
Source: 0 Destination: 16 Length: 16
Loading palette file "../Levels/ALZ/Palettes/Main.bin"...
Source: 16 Destination: 32 Length: 32
Loading object definition file "Common/Main.ini".
System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'.
File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'
at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235
at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254
at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556
Loading Angel Island Zone Act 2...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Primary.bin", using compression Kosinski...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 2.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/2.bin", using compression Uncompressed...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Secondary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 2 Secondary.bin", using compression KosinskiM...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Fire.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Act 2 Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading object definition file "Common/Main.ini".
System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'.
File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'
at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235
at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254
at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556
Loading Angel Island Zone Act 1...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading object definition file "Common/Main.ini".
System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'.
File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'
at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235
at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254
at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556
Loading Flying Battery Zone Act 1...
Loading 16x16 blocks from file "../Levels/FBZ/Blocks/Primary.bin", using compression Kosinski...
Loading 128x128 chunks from file "../Levels/FBZ/Chunks/Primary.bin", using compression Kosinski...
Loading layout from file "../Levels/FBZ/Layout/1.bin", using compression Uncompressed...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/FBZ/Palettes/FBZ BG Indoors.bin"...
Source: 0 Destination: 50 Length: 8
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/FBZ/Palettes/FBZ BG Outdoors.bin"...
Source: 0 Destination: 50 Length: 8
Loading layout from file "../Levels/FBZ/Layout/2.bin", using compression Uncompressed...
Loading object definition file "Common/Main.ini".
System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'.
File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235
at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254
at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556
very time I try to load a level (for a Sonic 3 AIR) in the SonLvl editor; this would show up:
and when I click "Report" it shows this:
This is what it said: Program: SonLVL Build Date: 06/24/2023 22:51:24 OS Version: Microsoft Windows NT 6.2.9200.0 Log: Operating system: Microsoft Windows NT 6.2.9200.0 Opening INI file "C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\SonLVL.ini"... Game type is S3K. Loading Flying Battery Zone Act 1... Loading 8x8 tiles from file "../Levels/FBZ/Tiles/Primary.bin", using compression KosinskiM...
Loading 128x128 chunks from file "../Levels/FBZ/Chunks/Primary.bin", using compression Kosinski... Loading layout from file "../Levels/FBZ/Layout/1.bin", using compression Uncompressed... Loading layout from file "../Levels/FBZ/Layout/2.bin", using compression Uncompressed... Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../Levels/FBZ/Palettes/FBZ BG Indoors.bin"... Source: 0 Destination: 50 Length: 8 Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../Levels/FBZ/Palettes/FBZ BG Outdoors.bin"... Source: 0 Destination: 50 Length: 8 Loading object definition file "Common/Main.ini". System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'. File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini' at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding) at System.IO.File.InternalReadAllLines(String path, Encoding encoding) at System.IO.File.ReadAllLines(String path) at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235 at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254 at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556 Opening INI file "C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\SonLVL.ini"... Game type is S3K. Opening INI file "C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\SonLVL - S3.ini"... Game type is S3K. Loading Angel Island Zone Act 2... Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 2.bin", using compression Kosinski... Loading layout from file "../Levels/AIZ/Layout/2.bin", using compression Uncompressed... Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 2 Primary.bin", using compression KosinskiM... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Primary.bin", using compression Kosinski... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Secondary.bin", using compression Kosinski... Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 2 Secondary.bin", using compression KosinskiM... Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/AIZ/Palettes/Fire.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../Levels/AIZ/Palettes/Act 2 Water.bin"... Source: 0 Destination: 0 Length: 64 Loading object definition file "Common/Main.ini". System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'. File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini' at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding) at System.IO.File.InternalReadAllLines(String path, Encoding encoding) at System.IO.File.ReadAllLines(String path) at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235 at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254 at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556 Opening INI file "C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\SonLVL.ini"... Game type is S3K. Loading Mushroom Hill Zone Act 2... Loading layout from file "../Levels/MHZ/Layout/2.bin", using compression Uncompressed... Loading 128x128 chunks from file "../Levels/MHZ/Chunks/Primary.bin", using compression Kosinski... Loading 8x8 tiles from file "../Levels/MHZ/Tiles/Primary.bin", using compression KosinskiM... Loading 16x16 blocks from file "../Levels/MHZ/Blocks/Secondary.bin", using compression Kosinski... Loading 8x8 tiles from file "../Levels/MHZ/Tiles/Secondary.bin", using compression KosinskiM... Loading 128x128 chunks from file "../Levels/MHZ/Chunks/Secondary.bin", using compression Kosinski... Loading layout from file "../Levels/MHZ/Layout/1.bin", using compression Uncompressed... Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/MHZ/Palettes/2.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/MHZ/Palettes/2.bin"... Source: 0 Destination: 16 Length: 16 Loading palette file "../Levels/MHZ/Palettes/Act 2 Gold.bin"... Source: 0 Destination: 32 Length: 32 Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/MHZ/Palettes/1.bin"... Source: 0 Destination: 16 Length: 48 Loading object definition file "Common/Main.ini". System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'. File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini' at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding) at System.IO.File.InternalReadAllLines(String path, Encoding encoding) at System.IO.File.ReadAllLines(String path) at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235 at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254 at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556 Loading Azure Lake... Loading 8x8 tiles from file "../Levels/ALZ/Tiles/Primary.bin", using compression KosinskiM... Loading 16x16 blocks from file "../Levels/ALZ/Blocks/Primary.bin", using compression Kosinski... Loading layout from file "../Levels/ALZ/Layout/1.bin", using compression Uncompressed... Loading 128x128 chunks from file "../Levels/ALZ/Chunks/Primary.bin", using compression Kosinski... Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/Misc/Palettes/2P Level Secondary.bin"... Source: 0 Destination: 16 Length: 16 Loading palette file "../Levels/ALZ/Palettes/Main.bin"... Source: 16 Destination: 32 Length: 32 Loading object definition file "Common/Main.ini". System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'. File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini' at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding) at System.IO.File.InternalReadAllLines(String path, Encoding encoding) at System.IO.File.ReadAllLines(String path) at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235 at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254 at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556 Loading Angel Island Zone Act 2... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Primary.bin", using compression Kosinski...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 2.bin", using compression Kosinski... Loading layout from file "../Levels/AIZ/Layout/2.bin", using compression Uncompressed... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 2 Secondary.bin", using compression Kosinski... Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 2 Secondary.bin", using compression KosinskiM... Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/AIZ/Palettes/Fire.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../Levels/AIZ/Palettes/Act 2 Water.bin"... Source: 0 Destination: 0 Length: 64 Loading object definition file "Common/Main.ini". System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'. File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini' at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding) at System.IO.File.InternalReadAllLines(String path, Encoding encoding) at System.IO.File.ReadAllLines(String path) at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235 at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254 at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556 Loading Angel Island Zone Act 1... Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski... Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM... Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski... Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/AIZ/Palettes/Main.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../Levels/AIZ/Palettes/Water.bin"... Source: 0 Destination: 0 Length: 64 Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM... Loading object definition file "Common/Main.ini". System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'. File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini' at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding) at System.IO.File.InternalReadAllLines(String path, Encoding encoding) at System.IO.File.ReadAllLines(String path) at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235 at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254 at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556 Loading Flying Battery Zone Act 1... Loading 16x16 blocks from file "../Levels/FBZ/Blocks/Primary.bin", using compression Kosinski... Loading 128x128 chunks from file "../Levels/FBZ/Chunks/Primary.bin", using compression Kosinski... Loading layout from file "../Levels/FBZ/Layout/1.bin", using compression Uncompressed... Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../Levels/FBZ/Palettes/FBZ BG Indoors.bin"... Source: 0 Destination: 50 Length: 8 Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"... Source: 0 Destination: 0 Length: 16 Loading palette file "../Levels/FBZ/Palettes/FBZ1.bin"... Source: 0 Destination: 16 Length: 48 Loading palette file "../Levels/FBZ/Palettes/FBZ BG Outdoors.bin"... Source: 0 Destination: 50 Length: 8 Loading layout from file "../Levels/FBZ/Layout/2.bin", using compression Uncompressed... Loading object definition file "Common/Main.ini". System.IO.FileNotFoundException: Could not find file 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini'. File name: 'C:\Users\TonyT\AppData\Roaming\Sonic3AIR\skdisasm-master\SonLVL INI Files\Common\Main.ini' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding) at System.IO.File.InternalReadAllLines(String path, Encoding encoding) at System.IO.File.ReadAllLines(String path) at SonicRetro.SonLVL.API.LevelData.LoadObjectDefinitionFile(String file) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 1235 at SonicRetro.SonLVL.API.LevelData.LoadLevel(String levelname, Boolean loadGraphics) in E:\AutoBuild\SonLVL\SonLVLAPI\LevelData.cs:line 254 at SonicRetro.SonLVL.GUI.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in E:\AutoBuild\SonLVL\SonLVL\MainForm.cs:line 556