Copying from our discussion on Discord, here's a feature suggestion: the ability to better determine where the boundaries of a mapping are. I turn on the grid, and the whole editor is gridded. When the BG color of the plane and the BG color of dead space are the same, it's tricky to know where the edges of the plane are, for centering and alignment. I had this problem in PlaneEd as well, and my solution was to fill the plane with a dummy tile that had a grid marking on it that got replaced with the actual graphics, then I use the Replace function to clean it up afterwards (which is how I found that error that I reported on GitHub)
Copying from our discussion on Discord, here's a feature suggestion: the ability to better determine where the boundaries of a mapping are. I turn on the grid, and the whole editor is gridded. When the BG color of the plane and the BG color of dead space are the same, it's tricky to know where the edges of the plane are, for centering and alignment. I had this problem in PlaneEd as well, and my solution was to fill the plane with a dummy tile that had a grid marking on it that got replaced with the actual graphics, then I use the Replace function to clean it up afterwards (which is how I found that error that I reported on GitHub)