Open theflamer12 opened 2 months ago
this tends to happen after editing the sprites for sonic. the "Sega" screen loads sprites of sonic, those "undefined symbols" normally point to the DPLC file for sonic, normally they line up, but sprite editors tend to change the names of things in said DPLC files which causes this error.
EDIT-I meant DPLC, not mappings, fixed that error
now it is telling me
s2.asm(78960): error #1107: undefined attribute MapRUnc_Sonic.frame45 s2.asm(78961): error #1107: undefined attribute MapRUnc_Sonic.frame46 s2.asm(78962): error #1107: undefined attribute MapRUnc_Sonic.frame47 s2.asm(78963): error #1107: undefined attribute MapRUnc_Sonic.frame48
i actually found out that i needed to add the "MapRUnc_sonic.frame" into the asm label but idk how to add all 4 of them
ROM size is $100000 bytes (1024 KiB). About $684 bytes are padding.
whenever i build s2 after editing the idle (which is using the same number of tiles as the og) it says this, i've tried everything but nothing is working