Closed ticky closed 3 years ago
I will take a look. But might take some time to test as I don't have access to my DC right now. The app limits the char count and during my testings it was fine. But I might have missed this detail. I don't know if the char textures in gdmenu have fixed width. If not, then this might be the problem.
Yep, both of these names were adapted to fit within the program's 40-character limit, but on the Dreamcast it's cut off.
Is there documentation somewhere of the GDMENU list format, or is it all based on what you've observed?
By observation. Trial and error. There's no documentation on GDMENU.
I've set up a card using GDMenuCardManager, and once I put it on the GDEMU, the names are cut off for some of the things on it:
I'm guessing this means that the maximum length of 40 characters is, in GDMenu's case, inclusive of the null terminator byte, because it seems like C#'s Substring method (used here) does what you'd expect.