Closed Invictaz closed 4 months ago
I need access to those devices to see how they work. Never seen they before.
I have the Wii and WiiU so I can check.
For Gamecube input you might want to check this repo's also
https://github.com/DavidPagels/retro-pico-switch
https://github.com/juan518munoz/PicoSwitch-WirelessGamepadAdapter
Can you dump the usb data for the wii wheel? Gamecube will be more complex as you will need to build a hardware to talk to the device.
Isn't the Wii Wheel data in the new-lg4ff repo?
You don't need the wheel. It connects via a wireless adapter that you put in the Wii USB port
The gamecube wheel is made by Immersion technologies
I guess you can use this driver https://github.com/timschumi/iforce-binary-driver
Most Logitech Wheels use the Immersion technology as base.
Some dumps of the wheel connected to Dolphin
List of Gamecube games that support the Wheel
Burnout Burnout 2 4x4 Evolution 2 Burnout 2: Point of Impact Dakar 2: The World's Ultimate Rally F-Zero GX Hot Wheels: Velocity X Mario Kart Double Dash NASCAR HEAT 2: Dirt to Daytona NASCAR Thunder NASCAR Thunder 2003 Need For Speed Underground Need For Speed Underground 2 Need For Speed:Hot Pursuit 2 PRO RALLY 2002 R: Racing Evolution Rally Championship Street Racing Syndicate The Simpsons Hit & Run V-Rally 3 Starsky & Hutch
You also have the Logic3 NW819 wheel for Wii
Gamecube compatible wheels
madcatz mc2 saitek gtz500 thrustmaster universal challenge thrustmaster kart challenge thrustmaster challenge 2 Intec Racing wheel
I have a steering wheel, Mad cats mc2 Product ID: 0xf020 Vendor ID: 0x1bad Version: 4.90 Serial Number: 00CC99FD Speed: Up to 12 Mb/sec Manufacturer: Mad Catz, Inc. Location ID: 0x14200000 / 3 Current Available (mA): 500 Extra Operating Current (mA): 0
Isn't the Wii Wheel data in the new-lg4ff repo?
You don't need the wheel. It connects via a wireless adapter that you put in the Wii USB port
Handy to have access to one to do a testing but yes it might be possible to do with the info on that page.
The GC one does not seem to use the exact same commands as other logitech wheels. Dolphin only handles the Constant effect and transtates it to dinput.
Isn't the Wii Wheel data in the new-lg4ff repo? You don't need the wheel. It connects via a wireless adapter that you put in the Wii USB port
Handy to have access to one to do a testing but yes it might be possible to do with the info on that page.
The GC one does not seem to use the exact same commands as other logitech wheels. Dolphin only handles the Constant effect and transtates it to dinput.
You mean this file?
https://github.com/NicoHood/Nintendo/commit/ba9816c347ca142030281063487fe8ca9e2137ba
It seems on some games the degrees of rotation must be set even lower than 270 degrees
https://soloemulacion.blogspot.com/2014/06/guia-analisis-usando-un-volante-en.html
The earliest build of Dolphin with GC wheels is
Can you dump the usb data for the wii wheel? Gamecube will be more complex as you will need to build a hardware to talk to the device.
I do have the WUP-028 Gamecube to USB adapter but no driver for it and I don't have the Gamecube Wheel. You can also do it via a 8bitdo GBROS adapter over bluetooth or USB.
I'm not sure if a gneric gamecube to usb adapter would help in this case. I can read a gamecube device via arduino or pico but I don't have the wheel. Let's see if I can get one.
I'm not sure if a gneric gamecube to usb adapter would help in this case. I can read a gamecube device via arduino or pico but I don't have the wheel. Let's see if I can get one.
This is the official Nintendo adapter
The adapter is not made for wheel devices. I'm pretty sure that it will not pass force feedback commands.
Tis adapter has 2 USB port, one specially for rumble as it requires additionele power.
Joybus protocol indicates the force feedback here
https://n64brew.dev/wiki/Joybus_Protocol
https://www.int03.co.uk/crema/hardware/gamecube/gc-control.html
The only other option is this
https://www.amazon.com/Nyko-Retro-Controller-Adapter-GameCube-Nintendo/dp/B07JGH2645?th=1
Or the Mayflash adapter.
046D:C29C=Speed Force Wireless Wheel for Wii 046D:CAB1=Cordless Keyboard for Wii HID Receiver
Wii Wheel USB patch to Linux
https://www.spinics.net/lists/linux-input/msg10530.html https://elixir.bootlin.com/linux/latest/source/drivers/hid/hid-lg4ff.c#L142
Tis adapter has 2 USB port, one specially for rumble as it requires additionele power.
Joybus protocol indicates the force feedback here
https://n64brew.dev/wiki/Joybus_Protocol
https://www.int03.co.uk/crema/hardware/gamecube/gc-control.html
The only other option is this
https://www.amazon.com/Nyko-Retro-Controller-Adapter-GameCube-Nintendo/dp/B07JGH2645?th=1
Or the Mayflash adapter.
Rumble on GC is just a single bit. Logitech FFB commands are complex byte arrays. Possible? Yes, but I don't think that the adapter implements ffb.
Sadly Logitech doesn't describe the protocol in their pdf. Not even in v1.0. Must be because on older wheels they licensed it from Immersion so it isn't their own protocol.
https://github.com/mathijsvandenberg/g29emu/files/14395098/Logitech_Force_Feedback_Protocol_V1.6.pdf
and the SDK
The C-X5A57 adapter dongle for the Wii Wheel is 10USD on Ebay. It is also used by the wireless Playstation 3 wheel and the Cordless precision controller.
Interesting! So same dongle for multiple devices. I bet that it does change it's ID based on the paired device.
Btw ebay does not help. I live in Brazil. Most stuff on ebay does not ship there, or the shipping value plus import tax would be a deal breaker. And if it needs the wheel to work, I would also need the wheel :/
I see on X you need the pedal output on the Gamecube wheel. Did you make any progress? From what I asked around on various Discord servers the Wii games had specific powerpc code to address the wireless adapter. It is rumored that to have wheel support you needed a different SDK for Wii to have wheel support. I need to look into the SDK.
This is for the wii, right? I don't have that wheel. I'm looking into how it the wiring of the GC pedal.
I think the Wii side of things will be much more difficult than the Gamecube for now. But I need to see in the SDK.
By looking at the Dolphin code, the GC wheel only seems to support the Constant effect. Or at least that's what Fzero uses. Can't find logs from other games. So GC should be easy to implement as adedicated adapter. Mapping other effects to it will be difficult.
Wii on the other hand seems to use the same ffb commands as other logitech wheels. I hope o get one to do some tests.
Closing as it's out of the scope of the project. Gamecube does not use usb, plus I think the wheel only have simple constant effect. It does not share the same ffb protocol as other logitech wheels.
Wii (speed force wireless) input/output might happen in the future if I can get one.
Hey I saw on your Twitter/X post that you are investigating Wii and Gamecube output.
Did you check out Fakemote and [Nintendont] (https://github.com/FIX94/Nintendont) ?
The latter has support for ini files. So if you would design a pico firmware that outputs as a wii or gamecube wheel we might are able to write an ini file that Nintendont understands to have working in Gamecube games on Wii and WiiU.
Andother finding is HID2VPad which recently got a port to the Aroma environment. If you write an ini file for it it can be used.
I'm not sure how the Gamecube and Wii wheels work. Do they output as a Wiimote with nunchuck for the axis or on the Gamecube side do they output as a controller?