Still hidden behind sl_beta. I'm disabling the "let's do a last drink with Stooper" logic because it's not quite correct (it needs to be moved into doBedtime() so we can do our free fights with a +xp familiar without being fall-down drunk).
Also fix a lingering Baa'baa'buran issue, where we'd only wish to fight Baa' in one of the two cases where we needed wool.
Also add sl_test.ash. My plan is to throw random sanity checks in there. It's a pity stuff like item_amount(it) isn't mockable.
Still hidden behind
sl_beta
. I'm disabling the "let's do a last drink with Stooper" logic because it's not quite correct (it needs to be moved into doBedtime() so we can do our free fights with a +xp familiar without being fall-down drunk).Also fix a lingering Baa'baa'buran issue, where we'd only wish to fight Baa' in one of the two cases where we needed wool.
Also add
sl_test.ash
. My plan is to throw random sanity checks in there. It's a pity stuff likeitem_amount(it)
isn't mockable.