Closed kitlith closed 3 years ago
This breaks current BRSAR implementation. Left is a properly opened BRSAR, right is this PR
I generally recommend against making PRs that you cannot personally test, however, if you push to this branch you can get the automatic builds from https://ci.appveyor.com/project/soopercool101/brawlcrate-pr for your own testing
hm. how does the current implementation interact with the external files already found in some games?
It attempts to populate external files as if they were found internally
i did get someone else to test, but the results were inconclusive, maybe partially because I can't get any consistent information on what's breaking. i guess it comes back to me needing to test it myself
Fixed by 3d5c114
Previously this produced external paths like the following:
/RSEQ/[171] RP_SSN_SE_CLIPMENU_GROUP.brseq
Instead, it should produce paths like this:RSEQ/[171] RP_SSN_SE_CLIPMENU_GROUP.brseq
which matches external files already found in brsars such asstream/Clp_Menu_BGM01_lr.n.32.brstm
I'd like to note that I haven't tested this yet, as I don't have a convenient setup for brawlcrate dev atm, so that's why it's a marked as a draft PR.