Right now these types of functions only work when the object is in the world,
because the call is passed on to Box2D. When an object isn't in the world,
custom as3 code should handle the request. Right now a zero-length vector is
returned.
Original issue reported on code.google.com by doug...@gmail.com on 29 Nov 2010 at 6:40
Original issue reported on code.google.com by
doug...@gmail.com
on 29 Nov 2010 at 6:40