Right now bound circles are implemented (badly). I want to use the fastest
known algorithm for this, but it was kinda hard to implement so I never got
around to it.
Original issue reported on code.google.com by doug...@gmail.com on 29 Nov 2010 at 6:41
Original issue reported on code.google.com by
doug...@gmail.com
on 29 Nov 2010 at 6:41