Right now the whole API is rigged up for frictionZ, but it doesn't actually do
anything. Implementing this will entail adding various applyForce() calls in
qb2Body::update() and qb2Shape::update().
Original issue reported on code.google.com by doug...@gmail.com on 29 Nov 2010 at 6:20
Original issue reported on code.google.com by
doug...@gmail.com
on 29 Nov 2010 at 6:20