sorax000 / wiiflow

Automatically exported from code.google.com/p/wiiflow
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Banner-Sound in Looping? #67

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
In the Discchannel some Bannersounds are played in a loop. But in Wiiflow
these sounds are not in Loop and that feels sometimes strange.

Is there a way to find out which Bannersounds are usually played in a loop
and which not?

Original issue reported on code.google.com by atet...@gmx.de on 24 Nov 2009 at 3:28

GoogleCodeExporter commented 8 years ago
if this is posible..
 i think that would be better activate this loop only when a game is selected...

Original comment by rvmn95 on 19 Jul 2010 at 1:25

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Why do you telling everywhere (here, Issue 81) that it must ripped and saved in 
a folder on sd or usb?
Currently we don't need to do that for the none-looping-sound, so why should it 
be necessary for looped sound (in USB Loader GX is it already possible without 
ripping) or the animation?

Original comment by zenge...@gmail.com on 13 Sep 2010 at 1:10

GoogleCodeExporter commented 8 years ago
they probably get the sound from the disc... and extract the content.bin file 
and use the sound.bin

Original comment by Gamewiza...@gmail.com on 13 Sep 2010 at 5:34

GoogleCodeExporter commented 8 years ago
thats what usb gui does rips it from the disc...

Original comment by Gamewiza...@gmail.com on 13 Sep 2010 at 5:34

GoogleCodeExporter commented 8 years ago
wiixplorer in fact can play the banner music

Original comment by Gamewiza...@gmail.com on 13 Sep 2010 at 5:36

GoogleCodeExporter commented 8 years ago
Dude, come on. Don't post three times in the same second. Of course we use the 
sound.bin from the banner. Duh. And we can already play that. That's not the 
question here.

About the looping. It might be possible, but it doesn't have our priority right 
now.

Original comment by r-...@live.com on 13 Sep 2010 at 9:23

GoogleCodeExporter commented 8 years ago
Of course it use the sound.bin (the sound must come from somewhere) but I mean 
that we don't need to extract it manually and save it on a external storage (as 
you said Gamewizard71).
And why you said that with WiiXplorer? That haven't to do anything with this.

But I agree with r-win. That's not the question.

Original comment by zenge...@gmail.com on 13 Sep 2010 at 12:14

GoogleCodeExporter commented 8 years ago
1. it doesnt extract the sound.bin to disc, it extracts it into memory.
2. obviously we arent concerned with this feature atm. so no need to keep 
"kicking a dead dog" by posting in this issue.

Original comment by Miigotu on 13 Sep 2010 at 12:27

GoogleCodeExporter commented 8 years ago
1. I know and I never said something else.
2. I agree.

Original comment by zenge...@gmail.com on 13 Sep 2010 at 1:17

GoogleCodeExporter commented 8 years ago
i agree with #1 and 2

Original comment by Gamewiza...@gmail.com on 13 Sep 2010 at 1:54

GoogleCodeExporter commented 8 years ago
Fixed in r197

Original comment by Miigotu on 13 Sep 2010 at 6:51