Closed GoogleCodeExporter closed 8 years ago
if this is posible..
i think that would be better activate this loop only when a game is selected...
Original comment by rvmn95
on 19 Jul 2010 at 1:25
[deleted comment]
[deleted comment]
Why do you telling everywhere (here, Issue 81) that it must ripped and saved in
a folder on sd or usb?
Currently we don't need to do that for the none-looping-sound, so why should it
be necessary for looped sound (in USB Loader GX is it already possible without
ripping) or the animation?
Original comment by zenge...@gmail.com
on 13 Sep 2010 at 1:10
they probably get the sound from the disc... and extract the content.bin file
and use the sound.bin
Original comment by Gamewiza...@gmail.com
on 13 Sep 2010 at 5:34
thats what usb gui does rips it from the disc...
Original comment by Gamewiza...@gmail.com
on 13 Sep 2010 at 5:34
wiixplorer in fact can play the banner music
Original comment by Gamewiza...@gmail.com
on 13 Sep 2010 at 5:36
Dude, come on. Don't post three times in the same second. Of course we use the
sound.bin from the banner. Duh. And we can already play that. That's not the
question here.
About the looping. It might be possible, but it doesn't have our priority right
now.
Original comment by r-...@live.com
on 13 Sep 2010 at 9:23
Of course it use the sound.bin (the sound must come from somewhere) but I mean
that we don't need to extract it manually and save it on a external storage (as
you said Gamewizard71).
And why you said that with WiiXplorer? That haven't to do anything with this.
But I agree with r-win. That's not the question.
Original comment by zenge...@gmail.com
on 13 Sep 2010 at 12:14
1. it doesnt extract the sound.bin to disc, it extracts it into memory.
2. obviously we arent concerned with this feature atm. so no need to keep
"kicking a dead dog" by posting in this issue.
Original comment by Miigotu
on 13 Sep 2010 at 12:27
1. I know and I never said something else.
2. I agree.
Original comment by zenge...@gmail.com
on 13 Sep 2010 at 1:17
i agree with #1 and 2
Original comment by Gamewiza...@gmail.com
on 13 Sep 2010 at 1:54
Fixed in r197
Original comment by Miigotu
on 13 Sep 2010 at 6:51
Original issue reported on code.google.com by
atet...@gmx.de
on 24 Nov 2009 at 3:28