Closed RunDevelopment closed 1 month ago
I'm assuming this is something to do with those meshes having vertex colours in addition to any texture, hoping @Shadowth117 can look into it.
Okay, I've looked a little more and am seeing some details now. Looks like it was the shaders to add vertex colours. In addition, it seems these textures may have been getting misinterpreted by the shaders already with heavily distorted tex coords. Going to check which is a preferable compromise until we can figure out some correct method to handle this.
Shaders reverted until vertex coloring is worked on again, and a toggle or solution compliant to all games is written.
Thank you!
I just tested loading DS3 maps and found that some textures are black. This is different from v1.10 where these textures were displayed correctly.
m30_00![image](https://github.com/soulsmods/DSMapStudio/assets/20878432/33989bbf-bc06-40d6-8f83-4ffd7aa23209)
m32_00![image](https://github.com/soulsmods/DSMapStudio/assets/20878432/eae67086-fdf8-4d56-a1b1-9976cf71fbb7)