Open utkugrkn opened 1 year ago
Had this same issue. Fixed it by launching a separate instance of PowerShell (cmd works too) with the same level of elevation as Steam, and then running launchmod_eldenring.bat Double-clicking the bat file still opens a shell for a split second before closing it, and otherwise doing nothing.
Had this same issue. Fixed it by launching a separate instance of PowerShell (cmd works too) with the same level of elevation as Steam, and then running launchmod_eldenring.bat Double-clicking the bat file still opens a shell for a split second before closing it, and otherwise doing nothing.
What do you mean by "same level of elevation"?
Sorry, got my jargon mixed up. Same level of privilege. So if you're running Steam as user, you run cmd/PowerShell as a user. If you're running Steam as an admin, you run cmd/PowerShell as an Admin.
Thank you for your suggestion, @orpheusgensui. Unfortunately this did not work for me. @arkillik: did you have any luck with this?
I looked into the code a bit. It seems like pretty much right after the "Main thread" log, the program tries to load and attach extensions. Since I don't get any logs about an extension getting enabled, I suspect the issue is with loading them or reading the extension-related config, which is before trying to actually enable them.
Edit: I actually got it to work! Not fully clear what did it, but I'll add another comment later with some details.
Thank you for your suggestion, @orpheusgensui. Unfortunately this did not work for me. @arkillik: did you have any luck with this?
I looked into the code a bit. It seems like pretty much right after the "Main thread" log, the program tries to load and attach extensions. Since I don't get any logs about an extension getting enabled, I suspect the issue is with loading them or reading the extension-related config, which is before trying to actually enable them.
Edit: I actually got it to work! Not fully clear what did it, but I'll add another comment later with some details.
yeah bro can u PLEASE help I really want to try out new mods but modengine2 just doesn't launch
@Pachero112, yeah, while I'm still not fully sure what worked at the end I can share some steps that helped me.
Hope this helps, but it's entirely possible you're running into different issues. Let me know how it goes, and I'll also share updates if I realize I missed any significant steps.
Hello! I have an official copy of Elden Ring (on Steam) that I'm trying to mod. As mentioned on another issue, the mod engine immediately closes after I try launching it. I tried all the steps I could find, including using full paths, running as admin, etc. but I suspect my case is different. In the crash logs, the process never gets farther than this line:
In other discussions I see online, the next log line is supposed to be the following:
[modengine] [info] Enabling extension base
Can anybody help me figure out why my process could be exiting before reaching here and how I can fix it?
I'm pretty confident my command in the .bat file is accurate as it's not giving any path errors anymore:
"C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game\modengine2_launcher.exe" -t er -c "C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game\config_eldenring.toml" --game-path "C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game\eldenring.exe"
On the other hand, I don't think the process makes it as far as locating the mod file, because even with dummy paths in config_eldenring.toml I don't see any path-related errors. Here is what mine currently says:
I'm on Windows 11.
Any help would be greatly appreciated!