soulsmods / ModEngine2

Runtime injection library for modding Souls games. WIP
MIT License
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Mod engine won't launch Elden Ring after updating with DLC #207

Open quanghuypham99 opened 2 months ago

quanghuypham99 commented 2 months ago

Hello, as you know, Elden Ring released a new update on 20th June 2024. After I update the game, the game don't launch when I execute 'launchmod_eldenring.bat'. Firstly, it opened a black window of Elden Ring, then the window terminated after a few seconds.

ozrivera commented 2 months ago

Having the same issue, I was using seamless-coop and now the mod won’t even load after I updated the game. The game will launch but not the mods.

Gillou68310 commented 2 months ago

Needs execute as admin

kltsao commented 2 months ago

Same issue.

ozrivera commented 2 months ago

Needs execute as admin

Doesn’t work. The game won’t even launch.

Gillou68310 commented 2 months ago

For me it's the opposite, the game won't launch when modengine2_launcher.exe is not run as admin

misantronic commented 2 months ago

I am having the same issue. fortunately, flawless widescreen etc. still does work

kltsao commented 2 months ago

Is this project still being updated?

garyttierney commented 2 months ago

Is this project still being updated?

No. A separate project has been in the works to support Elden Ring post-DLC, and should be available sometime this weekend.

BlueGunk commented 2 months ago

Thanks Gary Tierney. You're probably aware the DMP file points to ModEngine2.dll as being the faulting item. Look forward to the new project in due course. I'm on Win 10 pro.

FAILURE_BUCKET_ID: FATAL_APP_EXIT_40000015_modengine2.dll!Unknown

lackesis commented 2 months ago

Same here, I think this is because "steam_appid.txt" no longer works for me. any idea?

Satleixn commented 2 months ago

Same problem. When I double-click bat file, nothing happened but CMD window flashed.

Erebus1245 commented 2 months ago

Yeah this is not working anymore Elden Mod Loader still works but only loads dll mods not files.

xuvvy commented 2 months ago

Check your config_eldenring.toml, it is likely caused by an external DLL. In my case it was:

eldenring_alt_saves.dll

BlueGunk commented 2 months ago

Not in my case, xuvvy. As per my report it is the modengine2.dll faulting, which is pretty much the result of the latest game update.

xuvvy commented 2 months ago

Not in my case, xuvvy. As per my report it is the modengine2.dll faulting, which is pretty much the result of the latest game update.

Gotcha. I can confirm that Mod Engine 2 works on my end without the specific DLL being loaded. I have, however, had this same issue in the past and what usually fixed it for me was verifying integrity of game files in Steam, then completely reinstalling ME2 and running it once before installing other mods.

kane1117 commented 2 months ago

Everyone, please try updating ertransmogrify I was fix by it

Erebus1245 commented 2 months ago

I don't even use this mod it doesn't load at all even with no mods on a fresh install.

Uklosk commented 2 months ago

Is this project still being updated?

No. A separate project has been in the works to support Elden Ring post-DLC, and should be available sometime this weekend.

What is the new project name?

lennylenlen commented 2 months ago

I had no issues running mod engine, but the font and icons on the hud, inventory, and map are bugged. And the new DLC weapons appear in my character's hands like normal in game, but in the inventory or on hud, their icon is literally a big "ICON".

Erebus1245 commented 2 months ago

Is this project still being updated?

No. A separate project has been in the works to support Elden Ring post-DLC, and should be available sometime this weekend.

What is the new project name?

Most likely this repo but it's not updated in months, i assume he's working on it privately.

garyttierney commented 2 months ago

Most likely this repo but it's not updated in months, i assume he's working on it privately.

Yeah, there's some final pieces to finish up and I'll be putting out an initial build tonight.

peilong-du commented 2 months ago

Most likely this repo but it's not updated in months, i assume he's working on it privately.

Yeah, there's some final pieces to finish up and I'll be putting out an initial build tonight.

Is the build still coming out sometime soon ish? I can't get mod engine 2 to work no matter what I try.

crucifux commented 2 months ago

I'm using 1.12.2, and ModEngine2 has no problem loading reg.bin stuff, as well as custom content from menu (ui), animations, and parts data, however - - no modded data will load from /msg. Because the only issue is menu/item text, I'm inclined to think this is Fromsoft's way of blocking the big overhaul mods, or anything that 'reinterprets' their IP.

Ryusennin commented 2 months ago

No problem here either. I'm using a few mods like No Compass and Skin Replacer.

Make sure you disabled EAC and you started the Steam launcher before running the BAT file.

hwayobi3 commented 2 months ago

Most likely this repo but it's not updated in months, i assume he's working on it privately.

Is the plan to release a new version on the weekend in progress? Will it be delayed by any chance?

Myoko commented 2 months ago

modengine needs updated to be compatible with DLC.

xuvvy commented 2 months ago

modengine needs updated to be compatible with DLC.

Untrue. Mod Engine 2 works with the latest Elden Ring version.

Myoko commented 2 months ago

modengine needs updated to be compatible with DLC.

Untrue. Mod Engine 2 works with the latest Elden Ring version.

Huh? If that's the case, it's very strange to me as it is incompatible with erdtree's Incantations and doesn't work with the armor MOD.

Ryusennin commented 2 months ago

ModEngine itself does work with Elden Ring 1.12.2. But some mods need to be updated (the text-based ones for example, like "Quest Log" or "Chat with Melina").

crucifux commented 2 months ago

ModEngine itself does work with Elden Ring 1.12.2. But some mods need to be updated (the text-based ones for example, like "Quest Log" or "Chat with Melina").

You're right, after the latest update on the 26th, I noticed (finally) that the text resources are different. I re-did my content changes, and they inject now.

xuvvy commented 2 months ago

There might be issues with Mod Engine 2 that might need to be addressed, but it is the fact that it works. Works with the latest Erd Tools, Transmogify, Seamless Coop, Ultrawide UI Fixes.

People who are having issues should both check their ME2 ER config file and the 'mod' folder as having anything wrong there (e.g. old mods in the 'mod' folder or missing quotes on DLLs in the config) will most certainly make things break.

Myoko commented 2 months ago

I found that the armor mod doesn't work because ray tracing is enabled. disabling it does make the mod function properly, but the newly added Incantation from the DLC still have no effect. This issue needs to be resolved.

lackesis commented 2 months ago

I think the main issue is that the "SteamAppId=1245620" offline method no longer works for some people, as far as I know modengine2 also uses this method for offline. For some reason I was able to launch the game yesterday but not today.

xuvvy commented 2 months ago

I found that the armor mod doesn't work because ray tracing is enabled. disabling it does make the mod function properly, but the newly added Incantation from the DLC still have no effect. This issue needs to be resolved.

Which incantations specifically have no effect and in which way? Is it only buffs?

I have used several DLC incantations and spells and they all work equally when launching the game through ME2 and vanilla.

Myoko commented 2 months ago

I found that the armor mod doesn't work because ray tracing is enabled. disabling it does make the mod function properly, but the newly added Incantation from the DLC still have no effect. This issue needs to be resolved.

Which incantations specifically have no effect and in which way? Is it only buffs?

I have used several DLC incantations and spells and they all work equally when launching the game through ME2 and vanilla.

light of miquella, midra's flame of frenzy, rotten butterflies, those incantations have no effect for me. just like this ERD_compress

saedbysae commented 2 months ago

does anyone have a solution for the bat file not opening ive tried EVERYTHING POSSIBLE

lackesis commented 2 months ago

does anyone have a solution for the bat file not opening ive tried EVERYTHING POSSIBLE

Copy all files to the "Game" folder of Elden Ring, rename "modengine2_launcher.exe" to "start_protected_game.exe" (back up the old one ofcs) and directly use "eldenring.exe" to start the game. This is how it works in my case since .bat doesn't work for me.

SpokyOky commented 2 months ago

Copy all files to the "Game" folder of Elden Ring, rename "modengine2_launcher.exe" to "start_protected_game.exe" (back up the old one ofcs) and directly use "eldenring.exe" to start the game. This is how it works in my case since .bat doesn't work for me.

How do you load .toml config? And what does this config and your mods folder look like?

BlueGunk commented 2 months ago

Thanks all. Yes, my Mod Engine is now working thanks to the above comments. However, any use of mods in the 'mod' folder causes the game to crash (config TOML checks out OK).

DANTELEAS commented 2 months ago

New DLC items now do not load icons for all DLC items if you launch the game through Modengine 2. HOW TO FIX ICONS THANKS. when you launch it not through the mod engine, but directly, the icons work. image

k1do101 commented 1 month ago

for some reason when i install the mod engine it doesn't come with the .bat file so i can't open the game, does anyone know what to do?