The primary focus, once development resumes, should be to implement the missing events that are often required for level navigation:
[x] Hooks (variation of vines)
[x] Springs, priority on vertical ones
[x] Platforms
[x] Tubes
[x] Collapsible scenery
[x] Float Up
[x] Speed destructible scenery
While the end goal is to replicate the whole engine, an "interactive level previewer" is an important point that should be reached as soon as possible.
The primary focus, once development resumes, should be to implement the missing events that are often required for level navigation:
While the end goal is to replicate the whole engine, an "interactive level previewer" is an important point that should be reached as soon as possible.