While terrain collision checking uses plain hitboxes (at least for the player), collisions between actors should use the current animation frames to deduce whether they collide. Make sure to add in support for rotated sprites as it will be required for events like the poles and Small Tree.
While terrain collision checking uses plain hitboxes (at least for the player), collisions between actors should use the current animation frames to deduce whether they collide. Make sure to add in support for rotated sprites as it will be required for events like the poles and Small Tree.
Find out an efficient way for implementing this.