Something there cancels the timed movement from happening and the player effectively gets stuck to the animation, moving in tandem with the platform. Since the player has isGravityAffected = false at this point, if the movement pattern of the platform is suitable, the player never gets a chance to escape.
Something there cancels the timed movement from happening and the player effectively gets stuck to the animation, moving in tandem with the platform. Since the player has
isGravityAffected = false
at this point, if the movement pattern of the platform is suitable, the player never gets a chance to escape.