The uppercut move breaks the block below Jazz, and when Jazz then falls, the move is canceled but control is never returned to the player. The move should not start destroying blocks at that point yet, of course, but this needs to be tested if it occurs with other situations where the player loses their foothold (e.g. animated tile windowsills in Medivo).
The uppercut move breaks the block below Jazz, and when Jazz then falls, the move is canceled but control is never returned to the player. The move should not start destroying blocks at that point yet, of course, but this needs to be tested if it occurs with other situations where the player loses their foothold (e.g. animated tile windowsills in Medivo).