Open soulweaver91 opened 7 years ago
There's probably a bit of repetition in the various collision checks; this already causes slowness in the (admittedly already slower, but still) debug version when many enemies are present. Optimisation is in place sometime in the future.
There's probably a bit of repetition in the various collision checks; this already causes slowness in the (admittedly already slower, but still) debug version when many enemies are present. Optimisation is in place sometime in the future.