This would resolve the issue of distributing asset packs manually. It would need to understand the structure and contents of (the multiple versions of) Anims.j2a, pull sprites as mandated by some resource list and reconstruct them in the formats the game understands.
Partially blocked by #3, as actually using the gunpoint etc. metadata from Anims.j2a as well would be sane, but that data could only be used after the graphics system is fixed.
This would resolve the issue of distributing asset packs manually. It would need to understand the structure and contents of (the multiple versions of) Anims.j2a, pull sprites as mandated by some resource list and reconstruct them in the formats the game understands.
Partially blocked by #3, as actually using the gunpoint etc. metadata from Anims.j2a as well would be sane, but that data could only be used after the graphics system is fixed.