soulweaver91 / vngine

Automatically exported from code.google.com/p/vngine
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Global variables #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
The engine is missing a way to store novel specific variables that persist over 
different playthroughs. VNs such as CLANNAD, on which the feature set of the 
engine has been this far very largely based on, require the player to clear 
other routes before an alternate ending opens on another route.

A preliminary approach to thís is to utilize LocalStorage, though the exact 
implementation isn't clear yet.

Original issue reported on code.google.com by usephiroth91@gmail.com on 22 Jun 2012 at 2:11

GoogleCodeExporter commented 9 years ago

Original comment by usephiroth91@gmail.com on 22 Jun 2012 at 2:12

GoogleCodeExporter commented 9 years ago
Implemented in rev. dcc05ab6cff5 via localStorage.

Original comment by usephiroth91@gmail.com on 14 Jul 2012 at 8:24