Open yvg opened 13 years ago
Some of our tests fails because on iOS it can't call play and load on the Audio object if the context where it is called is not a event handler from a user triggered event (or sync sub calls).
play
load
Audio
hm it worked for me (iOs 5, iPhone). it made 60% and took ages > 5min cause most of the events are missing. and results was countet as FireFox 7.
See the description, not the title ;)
Some of our tests fails because on iOS it can't call
play
andload
on theAudio
object if the context where it is called is not a event handler from a user triggered event (or sync sub calls).