Open keroberts opened 11 years ago
I fixed this issue myself today. I did not need to start/seek the new file however, only stop the others from playing the current active one.
Go to sc-player.js and find the following code:
// seeking in the loaded track buffer $('.sc-time-span') .live('click', function(event) { scrub(this, event.pageX); return false; }) .live('touchstart', function(event) { this.addEventListener('touchmove', onTouchMove, false); event.originalEvent.preventDefault(); })
then add '.playing' before the .sc-time-span, like this:
$('.playing .sc-time-span')
hope it helps greets,
-Q
Thanks QBrain, much appreciated..
For my project i was using only 1 track per player, and needed it to jump tracks / player if the user clicked another wav.
In the end i added:
onPlay($player);
to the scrub code:
var scrub = function(node, xPos) { var $scrubber = $(node).closest('.sc-time-span'), $buffer = $scrubber.find('.sc-buffer'), $available = $scrubber.find('.sc-waveform-container img'), $player = $scrubber.closest('.sc-player'), relative = Math.min($buffer.width(), (xPos - $available.offset().left)) / $available.width(); onSeek($player, relative); onPlay($player); // Added onPlay to start playing the track clicked. };
I'm not sure if this is the best way (i'm no javascript expert!) but it seemed to work at the time :)
Thanks again for your post,
Keith
When a page has multiple players, clicking on the wav form of any player that isn't the "active" player seeks / restarts the active players track, rather than starts the track / seeks in the player that was clicked.
This can be seen in the example: sc-player-standard.html