soundmud / soundrts

A real-time strategy audio game
http://jlpo.free.fr/soundrts
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Is implemented effect_range as numbers? #102

Closed sanslash332 closed 6 years ago

sanslash332 commented 6 years ago

Viewing the code, on the last comits, for effect_range properties is forced to changed (in code) square and nearby to numbers (6 and 12 respectively) Is this change implemented on 1.2a10r1?

I ask for use numeric values instead of words in a mod code.

soundmud commented 6 years ago

I don't think so. Check the modding documentation released with the game to be sure. On the other hand, maybe alpha 10 is not a version you should rely on. Wait for the next version until the end of the month or so.