Add this parameter to the effect class, to indicate the range of, for example a harm effect.
In the ability class, with effect_range you set the range that allows to you cast the ability itself, but not the range of the effect.
For example, if you want cast a explosion you can set effect_range 6 to indicate that the summoner must be in the square that you want be the center of the effect, but you can't say that you want your explosion have a range of 24 with a harm_level x to affect all objects on that range.
A trick that you can do (for now) is the effect turn in to summon x, where x is a unit that have a massive attack with that range and splash damage (and a dekai after the explosion), but you with that can't set a specific target for that damage, like with harm effect.
Add this same behavior to effects like heal or something similar.
Add this parameter to the effect class, to indicate the range of, for example a harm effect. In the ability class, with effect_range you set the range that allows to you cast the ability itself, but not the range of the effect. For example, if you want cast a explosion you can set effect_range 6 to indicate that the summoner must be in the square that you want be the center of the effect, but you can't say that you want your explosion have a range of 24 with a harm_level x to affect all objects on that range. A trick that you can do (for now) is the effect turn in to summon x, where x is a unit that have a massive attack with that range and splash damage (and a dekai after the explosion), but you with that can't set a specific target for that damage, like with harm effect. Add this same behavior to effects like heal or something similar.