soundmud / soundrts

A real-time strategy audio game
http://jlpo.free.fr/soundrts
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It's Not Possible to Drown Units by Unloading Boats #115

Open MatejGolian opened 5 years ago

MatejGolian commented 5 years ago

I don't know if this is intended behavior or not, but at present it's not possible to drown units on purpose loaded on to a boat by unloading them on a water square. There are not many scenarios where one wants to kill their own units, but adding this feature would make sense, since you can unload flying machines above water and that makes all the ground units inside of them drown. Adding this feature to boats is not essential, but it would make for a more consistent user experience IMO. Of course, it's just my opinion and I understand if you don't think that it's a good idea.

sanslash332 commented 5 years ago

are you sure @MatejGolian I Think that in c11, when the water is added, I can use the option unload all of boats in the middle of water, and my grounds unit are automatically killed.

If currently you can't do that, aparently was a change on vc12.

So, @soundmud is a interesthing behabior of can unload air units in the middle of water, for can create, for example aircraft carriers.

have a map with a lot of water in the center, with no-air because storms (xd) and if you want move aircraft to the other side of the map, you need put them in a carrier :3

MatejGolian commented 5 years ago

I'm pretty sure it does not work on C12, but I can try again. @sanslash332, would it be possible for you to test C12 at some point? Perhaps I have just been doing something wrong. I don't really think so, but just in case.

sanslash332 commented 5 years ago

OK, I tried it now with the c12 version, an that feature was removed, but I don't know if impossible unload any kind of unit, of if you try unload a unit that can stay on water, like other water units or air units, you can unload them.

is necessary to try, creating a small flying unit that you can load into a ship.

:)