soundmud / soundrts

A real-time strategy audio game
http://jlpo.free.fr/soundrts
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Removing paths between land and water squares breaks big_bridge #155

Closed zclaas closed 6 months ago

zclaas commented 7 months ago

Hi, At the moment, squares that can hold both ground and water units can not be entered by ground units. It took me a while to figure out, but I saw the commit now about removing amphibious paths. For now we still play these maps on 1.3.5, but it would help if this could be removed for the next version. Would it be possible to check if the path exists to a water-only square? Alternatively, it should be the map maker's responsibility to not put those paths there.

soundmud commented 6 months ago

Sorry for the trouble. I'll try to fix this.