With the mod I'm making, the economy is on a different scale to the one of Warcraft, where things would take a few bits of gold and wood. We're looking at hundreds and thousands of credits to afford stuff.
Could there be a new rules.txt parameter to multiply all relevant starting resources by a given amount? So that this mod is still playable on the vanilla official maps without having to wait ages for labourers and workers to start getting your economy ticking over.
A particular example I'm thinking of is JL1, which I like as a test map. You start off with 10 credits. That ain't gonna buy you nothing. Well, a couple of labourers, but I made that the case to get around this problem. If I could make my mod multiply the starting resource by 100 (or another given amount), it would help give players a kickstart.
With the mod I'm making, the economy is on a different scale to the one of Warcraft, where things would take a few bits of gold and wood. We're looking at hundreds and thousands of credits to afford stuff.
Could there be a new rules.txt parameter to multiply all relevant starting resources by a given amount? So that this mod is still playable on the vanilla official maps without having to wait ages for labourers and workers to start getting your economy ticking over.
A particular example I'm thinking of is JL1, which I like as a test map. You start off with 10 credits. That ain't gonna buy you nothing. Well, a couple of labourers, but I made that the case to get around this problem. If I could make my mod multiply the starting resource by 100 (or another given amount), it would help give players a kickstart.