soundmud / soundrts

A real-time strategy audio game
http://jlpo.free.fr/soundrts
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Starting resource modifier parameter #18

Open craigbrett17 opened 10 years ago

craigbrett17 commented 10 years ago

With the mod I'm making, the economy is on a different scale to the one of Warcraft, where things would take a few bits of gold and wood. We're looking at hundreds and thousands of credits to afford stuff.

Could there be a new rules.txt parameter to multiply all relevant starting resources by a given amount? So that this mod is still playable on the vanilla official maps without having to wait ages for labourers and workers to start getting your economy ticking over.

A particular example I'm thinking of is JL1, which I like as a test map. You start off with 10 credits. That ain't gonna buy you nothing. Well, a couple of labourers, but I made that the case to get around this problem. If I could make my mod multiply the starting resource by 100 (or another given amount), it would help give players a kickstart.

soundmud commented 10 years ago

Yes, why not? Another solution might be to include words like thousand or million in the description of the resource.