soundmud / soundrts

A real-time strategy audio game
http://jlpo.free.fr/soundrts
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allow a player to start with buildings and units in several squares in multiplayer maps #96

Open soundmud opened 6 years ago

soundmud commented 6 years ago

The starting squares tend to be huge in multiplayer games, maybe because in multiplayer games the map language doesn't allow a player to start with buildings and units in several squares. This might be the main cause of "big" squares in many maps.

Solution: allow a player to start with buildings and units in several squares in multiplayer maps.