The starting squares tend to be huge in multiplayer games, maybe because in multiplayer games the map language doesn't allow a player to start with buildings and units in several squares. This might be the main cause of "big" squares in many maps.
Solution: allow a player to start with buildings and units in several squares in multiplayer maps.
The starting squares tend to be huge in multiplayer games, maybe because in multiplayer games the map language doesn't allow a player to start with buildings and units in several squares. This might be the main cause of "big" squares in many maps.
Solution: allow a player to start with buildings and units in several squares in multiplayer maps.