soundmud / soundrts

A real-time strategy audio game
http://jlpo.free.fr/soundrts
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maybe detectors should have a range (not square based) #97

Closed soundmud closed 5 years ago

soundmud commented 6 years ago

From Zak: "Invisible ranged units can now attack an adjacent square without units in that square being able to retaliate unless a detector gets into that square. For example, it's hard to get into a square with dark archers because they will fire at anything that approaches the square, and can only be seen when a flying machine enters the square. Holy vision works for this, but in the crazymod most races don't have such an ability. I'm not sure what the best solution would be, maybe having detectors have a sight range in metres so they can see into adjacent squares when they're close enough?"

soundmud commented 6 years ago

Variant: "invisible units with some range such as darkarchers can shoot into your square, but your detectors in your square can't detect them. Could you add a detection range so they can be detected when in a certain range even if they're in another square?"