I've tried this method from CC Blender Pipeline via this video https://www.youtube.com/watch?v=VOy_VvRlkzQ
-Result: I'm unable to even attempt to click the Rigify Setup: Quick > Rigify button, as the tool states "This character can not be rigged."
I haven't been able to find any information about this restriction.
Things I've Done:
-Exporting from AccuRig for UE (final destination) and for Blender, with the same results.
-Importing via the CC Pipeline Import tool with and without Anims imported
-Changed original A-Pose model into a T-pose model.
I have also tested out the dummy model that can be downloaded from AccuRig ReAllusion, which successfully converted to Rigify Controls without a problem.
I have both CC Tools latest version and CC Pipeline installed.
Are there model specific guidelines listed in some documentation, like a tris or vertices restriction, a joined mesh restriction, or something to help me understand what is causing out model to not be riggable? I am able to provide the model on request.
Hello! This is a great tool! I am struggling with some troubleshooting.
I have a humanoid model that successfully runs through AccuRig without any issues. This model was created in Blender. I'm trying to generate a ControlRig from the AccuRig skeleton, as is discussed in this Reallusion Article: https://magazine.reallusion.com/2022/11/11/accurig-to-blender-pipeline-an-easy-accurate-way-to-auto-rig-any-character/.
I've tried this method from CC Blender Pipeline via this video https://www.youtube.com/watch?v=VOy_VvRlkzQ -Result: I'm unable to even attempt to click the Rigify Setup: Quick > Rigify button, as the tool states "This character can not be rigged." I haven't been able to find any information about this restriction.
Things I've Done: -Exporting from AccuRig for UE (final destination) and for Blender, with the same results. -Importing via the CC Pipeline Import tool with and without Anims imported -Changed original A-Pose model into a T-pose model.
I have also tested out the dummy model that can be downloaded from AccuRig ReAllusion, which successfully converted to Rigify Controls without a problem.
I have both CC Tools latest version and CC Pipeline installed.
Are there model specific guidelines listed in some documentation, like a tris or vertices restriction, a joined mesh restriction, or something to help me understand what is causing out model to not be riggable? I am able to provide the model on request.