soupday / CCiC-Blender-Pipeline-Plugin

Python plugin for CC4 and iClone8 to re-import character exports from CC3/CC4 Blender Tools auto-setup add-on.
GNU General Public License v3.0
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This Character can not be Rigged --- Unknown Error State #31

Open heavensfell opened 1 month ago

heavensfell commented 1 month ago

Hello! This is a great tool! I am struggling with some troubleshooting.

I have a humanoid model that successfully runs through AccuRig without any issues. This model was created in Blender. I'm trying to generate a ControlRig from the AccuRig skeleton, as is discussed in this Reallusion Article: https://magazine.reallusion.com/2022/11/11/accurig-to-blender-pipeline-an-easy-accurate-way-to-auto-rig-any-character/.

I've tried this method from CC Blender Pipeline via this video https://www.youtube.com/watch?v=VOy_VvRlkzQ -Result: I'm unable to even attempt to click the Rigify Setup: Quick > Rigify button, as the tool states "This character can not be rigged." I haven't been able to find any information about this restriction.

Things I've Done: -Exporting from AccuRig for UE (final destination) and for Blender, with the same results. -Importing via the CC Pipeline Import tool with and without Anims imported -Changed original A-Pose model into a T-pose model.

I have also tested out the dummy model that can be downloaded from AccuRig ReAllusion, which successfully converted to Rigify Controls without a problem.

I have both CC Tools latest version and CC Pipeline installed.

Are there model specific guidelines listed in some documentation, like a tris or vertices restriction, a joined mesh restriction, or something to help me understand what is causing out model to not be riggable? I am able to provide the model on request.

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