This isn't a bug, but a question regarding object handling.
Say a character is fully imported and rigged with Rigify. You are left with the following in the Scene Collection:
A collection called WGTS_Char_rig
Char
Char_metarig
Char_Rigify
My original understanding was that everything but Char_Rigify could be deleted/removed from the Scene Collection. I placed the Char Armature object into a collection (with the whole hierarchy selected via Select Hierarchy). However, if I'm working on another scene and use Blender's Append to Append a Collection of that character to the scene, it will not be recognized by the CC/iC Blender add-on. This occurs even when I package everything into the same Collection; ie. I don't delete/remove the extra objects generated.
How can I safely package the Char_Rigify objects for later recognition by CC/iC Add-on?
This isn't a bug, but a question regarding object handling.
Say a character is fully imported and rigged with Rigify. You are left with the following in the Scene Collection:
My original understanding was that everything but Char_Rigify could be deleted/removed from the Scene Collection. I placed the Char Armature object into a collection (with the whole hierarchy selected via Select Hierarchy). However, if I'm working on another scene and use Blender's Append to Append a Collection of that character to the scene, it will not be recognized by the CC/iC Blender add-on. This occurs even when I package everything into the same Collection; ie. I don't delete/remove the extra objects generated.
How can I safely package the Char_Rigify objects for later recognition by CC/iC Add-on?